When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like…

Forum Archive When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like…

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  • #5977
    toonblood
    Participant

      When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like it have no effect in unity. Why and what is these black parts. They are especially on the foot of the ramp

      #24703
      Kent Trammell
      Participant

        Can you post a link to an image of the black spots?

        #24704
        toonblood
        Participant

          yea i made a screenshot of the tutorial here
          http://imgur.com/a/AY2p2

          #24705
          Kent Trammell
          Participant

            Oh I see – Keep watching and it will be solved. It’s just bad UV’s that will be replaced later (the black is empty space between UV islands).

            #24706
            toonblood
            Participant

              Altight 🙂 i watched the tutorial to the end but I might have missed that. Anyway fantastic tutorial.
              A suggestion for a tutorial in the same genre would be how to make modular assets that are not “squared” for example if you wanna make a game environment with a growel road and hills for an up down game. Here the objects are more organic and can be more tricky to make. I have seen Many super nice environments where there is grass areas that fade into stand and so on. But I haven’t been able to find a tutorial who show how to make this, and if it is modular.. it I would think so since diablo 3 have this environment and it is auto generating maps.

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