I’ve never heard of anisotropy for smoke/air as possibly described by this CG-cookie video in the attached image. Under what circumstances would I need to consider different anisotropies for different types of air? I guess 0 to me would be fog, -1 would be…super duper thick metallic dust, enough to kill someone? 1 would be…I don’t know…maybe smoke? I don’t know though, I’m not a materials engineer, I don’t know if +1 anisotropy explains the appearance of smoke or if that’s a completely different concept of refraction in dust particles. So, when do I use the different volume scattering anisotropies?