When I unwrap my meshes, they seem to be skewed. for instance, the top of my rail piece is concave in stead of convex. I…

Forum Archive When I unwrap my meshes, they seem to be skewed. for instance, the top of my rail piece is concave in stead of convex. I…

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  • #5961
    Stephen Davisson
    Participant

      When I unwrap my meshes, they seem to be skewed. for instance, the top of my rail piece is concave in stead of convex. I can’t see any variation between your meshes in the video and mine, but obviously I’ve done something wrong. Any help would be much appreciated.

      #24662
      Kent Trammell
      Participant

        @scdelf Could you post a screenshot of what your UV’s look like compared to your mesh?

        #24663
        Terence Arseneault
        Participant

          I am having the same issue , just on the top of the rail piece, did you figure it out? 

          #24664
          Kent Trammell
          Participant

            @terence7 What are the scale values of your rail piece?

            #24665
            Terence Arseneault
            Participant

              Here is a quick video of the settings, I couldnt find the scale values for just the rail piece in edit mode just for the whole model as you can see in the video. Let me know if you see anything that could help. Thanks.

              https://drive.google.com/open?id=159GWCHXs68P1n3M0m6MTos-12Jn2qu1R

              #24666
              Kent Trammell
              Participant

                Ah ha – the issue is that in Object mode, your model’s scale values are 2, 1, 1:

                You need “apply scale” to keep the same dimensions while resetting scale to 1, 1, 1. In object mode hit CTRL + A and select Scale. Then try laying out the UVs again.

                #24667
                Terence Arseneault
                Participant

                  hmm, I just tried that and then cleared the seams and re-marked them and unwrapped but they are the same but maybe a bit more curved(still in the wrong direction)  the scale is now 1,1,1.

                  Also just tried to do a smart uv project and it actually set them the right way but when I tried again with my marked seams it is wrong.

                  #24668
                  Kent Trammell
                  Participant

                    @terence7 ……. 🤔

                    I’m stumped. Can you upload your .blend file to dropbox or google drive (or similar service) and provide a download link? I’d like to take a closer look at what’s happening in your file.

                    #24669
                    Terence Arseneault
                    Participant
                      #24670
                      Terence Arseneault
                      Participant

                        hey Kent, I think I just posted that link without letting you know I posted it, it is the .blend file you asked for.

                        #24671
                        Kent Trammell
                        Participant

                          Thanks for the reminder @terence7 – After opening your file, it looks correct to me:

                          So I’m wondering if you’ve been laying our your UV’s with a non-square texture loaded in the UV image editor. Whenever laying out UVs, you want to ensure that either no image is loaded in the image editor or that a perfectly square image is loaded (1024×1024 pixels for example). See when I load a rectangular image, the UVs stretch to fit:

                          #24672
                          Terence Arseneault
                          Participant

                            hey Kent, yours looks the same as mine, in the UV editor the top of the rail piece rounds outwards instead of dipping in.Maybe this is normal? But when I use smart uv project on  the rail piece it dips in like the 3d view.

                            #24673
                            Kent Trammell
                            Participant

                              Ooooohhhh ok I see what you’re talking about. Yeah what is happening there..I guess that’s how the unwrapper is handling the n-gon there. I recommend you connect edges to get back to tris and quads (no n-gons):

                              *Adding edges where those blue lines are.* I bet you 1200 midichlorians that will force the unwrap to respect the dip.

                              #24674
                              Terence Arseneault
                              Participant

                                Hey Kent, it didnt actually, same result.Also tried removing any doubles and clearing normals just in case, and the same. Once again if I do a smart UV project it does respect the dip.

                                #24675
                                Terence Arseneault
                                Participant

                                  Figured it out, instead of choosing each vertice and pressing f to make those edges, I deleted that whole face and recreated the faces and that worked!

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