When I do dirty vertex colors it does not look like yours

Forum Archive When I do dirty vertex colors it does not look like yours

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #8847
    lukesinclair
    Participant

      Is this because of my viewport display settings or did I do something wrong. My subdivision looks normal

      #29489
      Kent Trammell
      Participant

        I barely looks like it’s working at all. Hard to tell without seeing the file. Can you upload your latest version too Google Drive and post a download link for me?

        #29490
        lukesinclair
        Participant
          #29491
          lukesinclair
          Participant

            Hey did you receive the file?

            #29492
            Kent Trammell
            Participant

              Thanks for providing the file. Part of your mesh has inverted normals – similar to a shirt being turned inside out. You need to tab into edit mode, select everything with the A hotkey, then hit SHIFT + N. That will recalculate your facenormals. To visualize face normal direction you can enable the “Face Orientation” toggle in the viewport overlay menu. It will show red faces if they’re inverted, blue if they’re correct:

              #29493
              lukesinclair
              Participant

                How come it still isn’t as dirty as yours? It is barely noticable.

                #29494
                Kent Trammell
                Participant

                  I don’t know why it doesn’t look exactly the same. It looks fine to me and can easily be adjusted with nodes. I show you how to adjust it in the next video.

                  #29495
                  lfridael
                  Participant

                    In my case the flat parts turned out to be much lighter compared to the round parts:

                    I did find, however, that you can apply dirty vertex colors repeatedly to make it darker.  Not sure if that is the intention, but I went ahead with that approach.

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