When I connect the ColorRamp node to the displacement output I don’t get the same kind of deformation.

Forum Archive When I connect the ColorRamp node to the displacement output I don’t get the same kind of deformation.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #8360
    Colin
    Participant

      Here’s what I’ve got so far. I’ve turned adaptive on for all the icicles. There’s no change in the shape of my icicles like how Kent’s become a little bumpier and deformed after connecting the ColorRamp node to the material output. Any help would be greatly appreciated, thanks.

      #28599
      Kent Trammell
      Participant

        What if you add a Math node after the color ramp, change the operation to Multiply, and multiply value 1 (color ramp input) by 5, then 10, etc. Does that start to deform the model as expected?

        #28600
        Colin
        Participant

          I restarted from the beginning just in case I missed something but I’m running into the same problem.

          This is the node setup. 

          This is the render when multiply is 1.00

          And here’s 5x multiply

          And here’s 10x

          #28601
          Colin
          Participant

            I think I just figured it out. I had to change the node surface setting from ‘bump only’ to ‘displacement and bump’.

            #28602
            Kent Trammell
            Participant

              Ahh yep, that will do it. Glad you solved it 👊

            Viewing 5 posts - 1 through 5 (of 5 total)
            • The topic ‘When I connect the ColorRamp node to the displacement output I don’t get the same kind of deformation.’ is closed to new replies.