When creating rubble i used rigid bodies to drop stuff, then "froze" a good resul by baking the frame and moved that resul…

Forum Archive When creating rubble i used rigid bodies to drop stuff, then "froze" a good resul by baking the frame and moved that resul…

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  • #5875
    killer-wolf
    Participant

      When creating rubble i used rigid bodies to drop stuff, then “froze” a good resul by baking the frame and moved that result to my main scene – can i do that w/ a fire? i can’t work it out on the bit of fumbling i’ve tried, but basically i want to create fire then freeze it at a certain point at which it looks good, then bake that as an object to drop into my scene.
      TIA

      #24494
      Jonathan Lampel
      Participant

        Not quite, but you can use the same caching technique as with particles to use a previously baked simulation in another scene: https://cgcookie.com/lesson/cache/

        #24495
        killer-wolf
        Participant

          thanks for the quick reply. my scene will have two fires in it – if i create them separately and cache them, and assign them in my main scene, will i not hit timeline issues using the cache? if, eg, one has great-looking flames at frame 30 and the other has great flames at 75, am i able to step through each cache timeline separately? this is why i was hoping i could just bake the fire as a single-frame object and import/append it. cheers

          #24496
          Jonathan Lampel
          Participant

            Ah sorry I missed your reply on this one. You can set the cache to start at whatever frame you choose, so that you can pick the best frames for your animation.

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