What would a common use case be for override controllers?

Forum Archive What would a common use case be for override controllers?

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  • #5634
    philipgrimmett
    Participant

      What would a common use case be for override controllers?

      #24102
      Jonathan Gonzalez
      Participant

        If you had a few characters with the same basic movements but different animations. So a smaller character and a large monster character would have walking movements, but their animations would be vastly different. Another is something like a first person shooter. Most of your guns will have an idle, shoot, and reload state but depending on the weapon it’ll be a different animation.

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