So I am trying to port witcher 2 models into neverwinter nights. I have permission from CD prodjekt red. Some of the models have normal blue-ish normal’s, others have this pinkish normal. I do not know what it is or how to apply it to the models. I think it looks like a normal and a specular, because it has a grey channel alpha. But I do not really know. If it is two maps could some one tell me how I could separate them. also these are maps from a DirectX game going to a OpenGL game. I do know you have to flip the green channel on the normal, but I do not know if I have to do that to this.