So, after I added the subsurf this jarring surface transistion happened 😛 I have tried to remove doubles (or merge by distance, as this is Blender 2.8) but get back “0 verticles removed”. Can it be anything else?
normals could be reversed on those. select everything in edit mode and do shift-n. if that doesnt fix it, would need to see blend file. also do alt-h in edit mode to unhide everything incase you have hidden some.