Thank you for the responses. @jlampel @theluthier @jgonzalez
I was exactly thinking about knowing what happen regarding the scope when i mentioned the postmortem. Like, when as team you realized it was too big. was it a miss-prediction of effort or was more like an increase in scope due to wanting more features or having to polish it.
i dream one day actually build a full game and i can see myself likely missing the mark in scope. i don’t know, i just feel curious on the process itself also.
@jgonzalez, i think it would be awesome if you can complete a FPS series sometime in the future and reducing the scope seems perfectly acceptable. I liked your last tutorial because it seems fun an short. I feel like this two things are important to me for learning.
1)a very strong foundation on basics.
2) lot of examples/exercises.
i digress but IMHO, shorter series exploring a wide set of game mechanics/styles would probably serve better than a single AAA game