What difference is between the eyeball and screen symbols for setting the viewport visibility?

Forum Archive What difference is between the eyeball and screen symbols for setting the viewport visibility?

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  • #12091
    Ingmar Franz
    Participant

      I’ wondering what is the  difference between the eyeball and screen symbols for swichting on or off  the viewport visibility?

      #57340
      Shawn Blanch
      Participant

        I believe the eyeball is used for the hiding while the screen symbol controls displaying in the viewport. Similar in function but you can unhide hidden items @duerer 

        #57341
        Ingmar Franz
        Participant

          Thank you @blanchsb. I’ve found a decription in the Blender 2.82 manual: It’s the Global Viewport Visibility icon and it serves – if I’m understanding it right – to switch off or on the viewport visibility of an object in all files where it’s instanced:

          “This will still render the object/collection, but it will be ignored by all the viewports. Often used for collections with high-poly objects that need to be instanced in other files.”

          So, our eyball icon can be described as “Local Viewport Visibiliy icon” that switches on or off the viewport visibility of an object only in the file that you’re currently working on.

          #57342
          Wayne Dixon
          Participant

            The eyeball will hide it in the viewport of “just the current view layer”.

            (remember that you can have many view layers in the one scene)

            Whereas the computer screen will hide it in ALL view layers (and linked files)

            If you find this confusing, don’t worry everyone does.

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