What causes this?

Forum Archive What causes this?

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #27149
    Fenes Octavian
    Participant

      I want to try baking in another program like Substance Painter or Xnormal. 

      Problem is that I am not sure what workflow to apply and how to export the models. I’ve done this before in Substance Painter but not with so many models. 

      In the meantime, I have started the exercise project and all was going well until I got to normals. No artifacts yet though. Initially it was reasonably fast, then the bakes stopped appearing in the image. It just finished baking and showed nothing. I started again and got super slow again…which is why I want to switch to another program for baking.

      #27150
      Fenes Octavian
      Participant

        Actually, the artifacts are back, even on the new model. It’s really REALLY strange. It starts out fine, gets slower and then chokes altogether. It’s almost like the program/computer has had enough and displays an unfinished bake. Could this be related to memory in any way?

        I really want to try another program for baking. I can’t take this anymore.

        Here is the file https://drive.google.com/open?id=17GhMnF22Bhp57RZWn4HDJT1CHQRVrs8p

        And here is a screenshot

        #27151
        Fenes Octavian
        Participant

          Can you please forward this to your colleagues? Who knows, they might be able to crack this.

          #27152
          Jonathan Lampel
          Participant

            I’ve done this before in Substance Painter but not with so many models.

            Yeah, the one big advantage Blender has over the others is the ease of workflow where there’s no tedious importing and exporting. Substance painter would be my second choice as well, and here’s a great video that covers the process:

            I’ll be doing a lot more baking with the project I’m working on now (the environment that goes along with these guns), so I’ll definitely be reporting these kinds of bugs this time around. 

            #27153
            Fenes Octavian
            Participant

              I’m not 100% sure it was a bug, I think it had something to do with the amount of subsurf modifiers your workflow has. That would kind of explain why the computer chokes and gives up on the bake.

              Anyway, I moved on to Substance Painter was it was actually quite easy. I just had to export the _low and _high models separately. The baking was almost instant.

              I get the feeling that the courses on this site want to do as much as possible in Blender but I wish the courses on this site also had alternative ways of doing things. I understand that most newbies don’t have paid software like Substance Painter and that  Blender is amazing for modeling, UVs, sculpting and even baking but AFAIK the industry standard for texturing is Substance Painter. So, I wish there were also videos showing alternative workflows for texturing. 

              Here is my progress:

              #27154
              Jonathan Lampel
              Participant

                The added subsurf would explain some slowness, but even then it should be consistant slowness and not get worse over time. One other thing to note is that the texture skewing happens in every program, so be on the lookout for if you need it in Substance as well (you might not if the faces aren’t too large or if the cage is very close). 

                So, I wish there were also videos showing alternative workflows for texturing.

                The very next course in this series, which focuses on texturing, uses Substance Painter. I don’t bake normals in it though, since I find it faster to do those in Blender (unless there’s a problem like this of course). I’ve also made a Blender to Substance Painter overview course:

                https://cgcookie.com/course/the-blender-substance-texturing-workflow

                https://cgcookie.com/course/texturing-weapons-in-blender-and-substance-painter

                I’ll also use Substance in the environment course I’m working on now, so more on the way!

                #27155
                Thomas Lapes
                Participant

                  Hi,

                  I also had this problem but when I increased the ray length a bit it was completely gone.
                  I’m not sure if this is helpful but it helped me.

                Viewing 7 posts - 16 through 22 (of 22 total)
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