I’m not 100% sure it was a bug, I think it had something to do with the amount of subsurf modifiers your workflow has. That would kind of explain why the computer chokes and gives up on the bake.
Anyway, I moved on to Substance Painter was it was actually quite easy. I just had to export the _low and _high models separately. The baking was almost instant.
I get the feeling that the courses on this site want to do as much as possible in Blender but I wish the courses on this site also had alternative ways of doing things. I understand that most newbies don’t have paid software like Substance Painter and that Blender is amazing for modeling, UVs, sculpting and even baking but AFAIK the industry standard for texturing is Substance Painter. So, I wish there were also videos showing alternative workflows for texturing.
Here is my progress:
