weirdly subidveide mesh connected to vertice

Forum Archive weirdly subidveide mesh connected to vertice

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  • #19463
    Pavel Polz
    Participant

      would someone know why it weirdly connects the vertices tothe mesh, it started happening once I started using knige to adjust topology to correct the “small bumb down”

      #92387
      Harris Clook
      Participant

        My guess might be double vertices? Try merging the offending vertices by distance. Either by selecting all and hitting M on the keyboard and then merge by distance, or toggle x-ray and then select the specific verts!

        #92388
        Dwayne Savage
        Participant

          You have an n-gon there. Subdivision surface modifier works with quads, but tries it’s best with n-gons. 

          #92389
          Omar Domenech
          Participant

            I put my money on double vertices as well. I’m all in. Hit me. 

            #92390
            Pavel Polz
            Participant

              thanks a lot, it was double vertices 🙂

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