Weird normals/world space normals/tangents in Substance from Blender

Forum Archive Weird normals/world space normals/tangents in Substance from Blender

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  • #14335
    Florian W
    Participant

      Hey guys,

      why do I get these weird shading issues after baking in Substance? I could get rid of them on the shield itself by remodeling it and redoing the UVs (model’s from a friend) but I wanna know what exactly is behind this problem. How do I fix it? @spikeyxxx @jlampel any ideas?

      Thanks in advance 🙂

      #70413
      Florian W
      Participant

        Solved by applying all transforms.

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