Weird normals on edges

Forum Archive Weird normals on edges

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #8033
    Tomas Plasil
    Participant

      Hi,
      I was having a problem with beveled edges, it was the same thing as for the person who asked the last questions. (I didnt make a screenshot at the time otherwise I would post it here, sorry)

      I tried pretty much everything I could find, cages of all kinds of sizes, seams on every edge and so on…nothing would fix it. Until I triangulated the mesh, and then the problem disappeared. I just wanted to ask if you know why it was like that. I realize that if I wasnt gonna make it for a game, I would probably used subdivision modifier. When I was baking normals for subdivied models, I never had any significant problems. But what if I wanted to bake normals for a model without modifiers and not triangulate it? 

      Thanks

      #28034
      Jonathan Lampel
      Participant

        Hey Tomas, that is really interesting! Usually when I triangulate a mesh (with the modifier) it can occasionally cause problems when baking, so I’ve had the reverse experience. Can I see a screenshot of what you’re looking at, or take a look at the file via dropbox or pasteall.org? 

        #28035
        Tomas Plasil
        Participant

          Hey Jonathan, 

          I can’t get to the file now, because I went to my home country for Christmas. I will be back in January so I will send you the screeshots then. I think I made copies of the mesh as I was making it so I should probably have one from before I triangulated, but if not, I will try to replicate the situation. I’m really curious why this was happening, I would also expect problems to appear after I triangulated and not the other way around. 

          In the meantime, have a merry Christmas 🙂 

        Viewing 3 posts - 1 through 3 (of 3 total)
        • The topic ‘Weird normals on edges’ is closed to new replies.