Hi,
I was having a problem with beveled edges, it was the same thing as for the person who asked the last questions. (I didnt make a screenshot at the time otherwise I would post it here, sorry)
I tried pretty much everything I could find, cages of all kinds of sizes, seams on every edge and so on…nothing would fix it. Until I triangulated the mesh, and then the problem disappeared. I just wanted to ask if you know why it was like that. I realize that if I wasnt gonna make it for a game, I would probably used subdivision modifier. When I was baking normals for subdivied models, I never had any significant problems. But what if I wanted to bake normals for a model without modifiers and not triangulate it?
Thanks