Weird Bevel Issue

Forum Archive Weird Bevel Issue

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #7286
    Henry Smith
    Participant

      When I use the Bevel Modifier it creates these weird edges on acute angles.

       Have a look at the images below.

      #26816
      Jonathan Lampel
      Participant

        Interesting, it looks like that non-ideal geometry shows a current limitation of the bevel modifier. There will be someone working on fixing it this summer, but in the meantime you might need to bevel that area in edit mode. This addon looks like it would make that process a lot better, but I haven’t had time to try it out just yet: https://www.blendermarket.com/products/MESHmachine

        #26817
        Henry Smith
        Participant

          It is very unusual that this happens to me and not you. I am using the same version as you are in the tutorial. It happens on very simple geometry as well.

          #26818
          Jonathan Lampel
          Participant

            Hmm, what does the surrounding geometry look like before beveling? If that top vertex is connected differently (like if it’s a pole) than I could see why it would come up with two different results. 

            #26819
            Henry Smith
            Participant

              I am using a default cube extruded on two sides to simulate the issue.

              Using a Ngon:

              Using Quads:

              #26820
              Jonathan Lampel
              Participant

                Interesting, for me it only happens when I have an n-gon:

                Mind if I look at the file? I can’t find a way to replicate it on my end. 

                #26821
                Henry Smith
                Participant

                  How should I send you the file?

                  #26822
                  Jonathan Lampel
                  Participant

                    I’d recommend pasteall.org

                    #26823
                    Henry Smith
                    Participant
                      #26824
                      Jonathan Lampel
                      Participant

                        Oh I see, so the difference is that one of the top edges is being beveled while the other one is not: 

                        If none of the automatic Limit Method options are working, you can set it to Weight and then assign the bevels manually from the Transform section of the viewport properties panel. 

                        #26825
                        Henry Smith
                        Participant

                          How come this does’nt happen on your model when you do the same thing?

                          #26826
                          Jonathan Lampel
                          Participant

                            It’s the exact same behavior, it’s just that mine must have the edge that’s on the flat surface beveled as well. 

                            #26827
                            Henry Smith
                            Participant

                              If the flat edge isn’t evenly in between the beveled edges it stretches those sides. Not Ideal.

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