Viewport shading issues

Forum Archive Viewport shading issues

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #17047
    Charles
    Participant

      Is the issue in this screencast common?

      As I zoom out the shading degrades and corrupts to the point where you can’t really assess the model.

      #82016
      An Sunn
      Participant

        Had same problem, if i’m not wrong, helped the change of settings of View

        #82017
        Charles
        Participant

          Is that a Viewport prefs setting? Completely new to Blender really and still working out what’s influenced by settings I can control and and what’s a ‘feature’ I have to accept. These are my viewport settings prefs

           viewport prefs.png

          #82018
          Dwayne Savage
          Participant

            In my experience that is usually 1 of 2 things. Either the GPU driver or topology issue. Usually face spacing/overlapping faces. Basically what happens in many cases that I’ve seen you have two faces to close together(I’m looking at you solidify modifier) when you zoom out it becomes harder for blender to determine which face to show. Thus z fighting or depth fighting. Another cause of this is what is called zero faces or zero edges. This happens a lot when using bevel. Basically 2 edges are overlapping and you have a face between with zero or near zero visible surface. 

            #82019
            Charles
            Participant

              Hmmm… I can’t think it’s the topology. I mean it happens to the gas flame and that is as simple as it can get, has never had a modifier etc.

              gas flame wire.png

              I am still getting Blender crashing on me despite updating the drivers. So now I’m confused. I hate PCs

              #82020
              Dwayne Savage
              Participant

                Now some solutions. I’m at work so I don’t remember off the top of my head if it’s in edit mode or object mode. If it’s object mode then it will be in the menu object->clean. If it’s edit mode you will need to select all and click menu mesh->clean. It will have zero. I don’t remember if it has both face and edge or just face or just edge. You are looking for the cleaning option if zero. It will give you a distance option. Sorry I don’t remember if it pops up or is in the last operator box in bottom left hand corner. Next in edit mode select all and press m->by distance. If you’re still having the problem then F4->preferences->addons->search for print and check 3D print tools. The options will appear in the n-panel(technically the side bar). You check all if you still have zero faces/edges then you’ll have to manually edit topology or adjust modifiers especially solidify and bevel. If no zero faces/edges then you probably need to update your GPU drivers. 

                #82021
                Charles
                Participant

                  thank you. I will try these things and report back

                  #82022
                  Omar Domenech
                  Participant

                    Yes report back please, this is an interesting one.

                    #82023
                    Charles
                    Participant

                      This little leg cap piece is when I started to notice the problems and there’s a comment in the cast at 13 secs. I built this from a plane and added Solidifier and Sub-d. I really can’t see any issues with the mesh but I’ll go through those steps above next
                      model re shading.png

                      #82024
                      Martin Bergwerf
                      Participant

                        Hi @thehomme ,

                        You might also want to look at the Clipping Distance (as @Sunn pointed out); by default, the Clip End divided by the Clip Start is 100000. If that is made much larger, inaccuracies can occur.

                        This is the Default Cube with ridiculous settings:

                        Glitching.png

                        #82025
                        Charles
                        Participant

                          Ahh! We have a solution!

                          view settings.png

                          Now fixed!

                          Occam’s razor strikes again.

                          Thank you so so much!

                          [edit: I noticed it’s .000010 but that’s still 10 million!]

                           

                          #82026
                          Dwayne Savage
                          Participant

                            Well I learned something new. I’ve never thought or heard of clipping doing that, but it makes sense when you think about the z depth is calculated based on those settings and the limit of precision of floating point either in Blender or CPU. @thehomme question: how did you mark that comment/answer as the solution?

                            #82027
                            Omar Domenech
                            Participant

                              That was probably Adrian or Martin, they do that sometimes.

                              #82028
                              Charles
                              Participant

                                @dillenbata3 & omar nope! I used the vertical ellipsis btn top right of every response

                                #82029
                                Charles
                                Participant

                                  A question back… how do you ‘buzz’ a reply and leave an emoji?

                                  Also… I’m sure there have been lots of these beginner gotchas answered… has anyone compiled a post/list of them?

                                Viewing 15 posts - 1 through 15 (of 17 total)
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