VFX Simulation – How to hide the original object used by the particle system?

Forum Archive VFX Simulation – How to hide the original object used by the particle system?

Viewing 3 posts - 1 through 3 (of 3 total)
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  • #18679
    Patrick Jones
    Participant

      Hello, I am working on a building destruction simulation. I am trying to figure out why original object (sphere) which is acting as an emitter and used by the particle system, keep showing up on my viewport renders? I had the same issue when working on a colossal nuclear explosion. I thought I solved the issues by unclicking “Show emitter”. What am I doing wrong?https://drive.google.com/drive/folders/1ckIRr1AN0TOx4YCPgFFTGcLfPaaVZrKF?usp=share_link  

      #89160
      Martin Bergwerf
      Participant

        Hi Patrick,

        That should do the trick, but could it be, that you have two Emitters? That looks like an Icosphere to me.

        #89161
        Omar Domenech
        Participant

          Maybe you could also disable the render icon in the Outliner? Don’t know if a simple solution as that could do the trick though. 

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