Hello Davien! So for the cars and the ground, make sure they are both set to Fluid-Effectors. This will allow the water to interact with the ground and the cars. I would suggest first doing a rigid body cup-drop FIRST (make sure ground plane is passive rigid body), and baking those physics to keyframes (tutorial: https://www.youtube.com/watch?v=0deNiqxS-nk). After it’s keyframed, you can then add the liquid inside of the cup, and bake the fluid simulation. Unfortunately you cannot do both fluid and rigid body physics at the exact same time (as of now). I hope this helps!