Vehicle Texturing/Shading with Blender

Forum Archive Vehicle Texturing/Shading with Blender

Viewing 15 posts - 16 through 30 (of 33 total)
  • Author
    Posts
  • #37615
    William Miller
    Participant

      @baukepost No, it just looks like you did.  You should project your own logo on to it.

      #37616
      Kaj Suominen
      Participant

        @baukepost looking good. have you seen this https://www.youtube.com/watch?v=Qk_YRkDsJrQ a very good tutorial of making good material.

        are you going for high poly renders and not game asset?

        #37617
        Bauke Post
        Participant

          @louhikarme I’m just going for some renders, this polycount (currently at 430k while texturing) would be a bit high for games :). That’s indeed a great tutorial, I used it while creating my metal material.

          #37618
          Kaj Suominen
          Participant

            @baukepost cool. yeah, for game that would propably be around 20k-30k depending on how close go in game.

            #37619
            Bauke Post
            Participant

              WIP day 3

              I wasn’t satisfied with the green stripes and their color, so I played a little bit with the color scheme. I also made some tweaks to the model, so that also took a while to get back into Painter (even with the help of the Substance course here on CGC).

              And a quick render test from earlier today:

              #37620
              Kent Trammell
              Participant

                @baukepost AHHH YEAH!!! This is looking greaaaaat already. Thanks for starting this thread too!

                #37621
                Thibaut Bourbon
                Participant

                  @baukepost Looking great so far !One comment, it’s also personal taste so feel free to discard it: I’m having tiny “concern” with the yellow stripe on the engine intake area. It’s probably my OCD striking but it doesn’t seem to fit in with the other stripes, by its angle to start with and also its purpose. Maybe if it was a clear separated part (with a gap) it could help, but here it feels like it was just randomly painted.

                  So to fix this either add a gap or later with decals indicate that this part is yellow for a reason. 🙂

                  Regardless, your work is awesome !

                  #37622
                  Bauke Post
                  Participant

                    @tbrbn Thanks, you’re probably right. I think I’ll either remove it or add a seperating line in the height map.

                    #37623
                    Thibaut Bourbon
                    Participant

                      Let’s contribute to this thread! I’m working on liveries idea for the cabin, here’s the first one:

                      And some correction planned with the grease pencil:

                      (the texture is lowres for the moment to save time).

                      #37624
                      Thibaut Bourbon
                      Participant

                        Looking much better now, with a subtle vintage touch thanks to the decal on the doors 🙂

                        I don’t have a lot of idea on the front grill and bumper (especially the MACK logo), should I leave it as is, i.e only aluminium or do you think otherwise ? Any suggestion is welcome 🙂

                        #37625
                        Bauke Post
                        Participant

                          @tbrbn This is already looking so cool :o! The white area behind the letters looks a bit too much like standard diffuse imo, I looked up some real MACK trucks and from what I’ve seen the logos look different. You could consider making it black and glossy, like this one.

                          #37626
                          Kent Trammell
                          Participant

                            @tbrbn love it. love it. LOVE IT.

                            #37627
                            Thibaut Bourbon
                            Participant

                              @baukepost Thank you! 

                              My original idea was to combine the most recent Mack trucks (the “Granite” model actually) with some older version to get this vintage truck. I think the current grid model and the brand font, as you show on your post, is too much modern. The old ones look like this:
                              It’s fun that they changed the design from broad vertical frames to horizontal ones. I choose to keep the horizontal bars more visible as the current models, but more dense as in the old one. That’s for the grid.

                              For the logo you are completely right, I will use a dark background with metallic letters and change the font to a bolder one. Thanks for the feedback!

                              #37628
                              Aaron Rudderham
                              Participant

                                HHHHHHHNNNNNNNNNNGGGGGGGGGG THAT’ S SOOOOO GOOD

                                With that… episode out of the way, how long have you been using Substance? ‘Cause materials and textures are by far my weakest area and I feel that piece of software will push me to the level I want to be at. Both the question and the freak out compliment go to @tbrbn  too haha.

                                Edit: What on earth is up with that @?

                                #37629
                                Thibaut Bourbon
                                Participant

                                  (something’s indeed strange with the @, I’ll put the blame on the site update)

                                  @thecabbagedetective Thanks for the compliment ! I personally don’t use Substance at all (yet?) since I’m not in a hurry with that project and I wanted to at least have a better grasp on the texturing side of Blender.  I mostly use the tips and tricks provided on the sci-fi helmet shading course, it covers a lot of the possibilities and I’m happy with it 🙂

                                Viewing 15 posts - 16 through 30 (of 33 total)
                                • The topic ‘Vehicle Texturing/Shading with Blender’ is closed to new replies.