UV unwrapping the cylinder

Forum Archive UV unwrapping the cylinder

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  • #14841
    brianbuckman
    Participant

      Why did you decided to deselect one segment of the cylinder’s end cap? I have always unwrapped cylinders by just lopping off the end pieces. Is that incorrect? This was at 6:55 btw

      #73368
      Adrian Bellworthy
      Participant

        Deselecting one edge will keep the whole drawstring object as one island on the uv map.

        Your way is not incorrect, it all depends on the texture and the object.

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