Hello Jonathan , thanks for putting this all together I have really wanted a series like this. I have a quick question on the stretching of UVs talked about in the video Unwrapping the Shader Ball.
I am using version 2.90.1 when I turn the option in the properties panel the heat map shows all of my elements extremely stretched (orange to red colors). But I followed along with the video exactly. However, if I scale down the islands in the UV editor, the heat map colors change. If I get small enough they will turn blue.
Is there a setting that I need to tweak to get the stretching to come out independent of the scale of the islands on the map?