Im finally done with my model and normal map, but i have another problem i just dont know how to solve. When I look at the model in blender everything works fine but after uplouding it to sketchfab the normal maps gets weird. Theres a box to check UV 0 or UV1. When I check UV0 only the back part of my gun has correct normals, when I check UV1 the front part is fine. But i cant have both at the same time.
Ok, I haven’t used UV0 vs. UV1 in Sketchfab, but it sounds like there are two separate UV layouts. To check, go to the UV Maps section of the object data properties and delete any layout that’s not the main one: