UV maps and UDIMs (Blender>Substance)

Forum Archive UV maps and UDIMs (Blender>Substance)

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  • #9836
    Bauke Post
    Participant

      @jlampel I have a question about the Blender-Substance texturing workflow that was not really related to one of the lectures of the course, so I thought I’d post it here.

      I want to render a shot of the this vehicle, but also some close-up shots so I’ll need a pretty high resolution since I’ll be rendering small parts in 1920×1080. I did some calculations and came to the conclusion that if I wanted to keep everything in one map and the same resolution the texture resolution would have maybe even have to be 32k, which is crazy high (especially for an average computer). Do you think giving the parts that will get a close-up render a seperate UV map with a higher resolution -comparable to UDIMs) would be a smart idea?

      Thanks in advance,

      Bauke

      #37570
      Jonathan Lampel
      Participant

        Hey @baukepost , that model is looking good! 

        Separate UV maps and textures is absolutely a good solution👍 Thankfully, UDIMs are coming to Blender shortly. 

        #37571
        Bauke Post
        Participant

          @jlampel Awesome, thanks! UDIMs in Blender will be really cool and helpful.

          #37572
          William Miller
          Participant

            What are UDIMs?

            #37573
            Bauke Post
            Participant

              @williamatics I find this FN video explaines it the best :P:https://www.youtube.com/watch?v=DmuHLe6MjEA

              #37574
              Goose Gosling
              Participant

                This is a sweet looking ride, love to see it textured when you’re done!

                #37575
                Bauke Post
                Participant

                  @n3b Thanks, I’ve used Substance seriously only once on this drone thing from a year ago (and it doesn’t look that great), so it will definitely be a challenge texturing this big asset nicely.

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