Using 4.3.2 to apply Normals

Forum Archive Using 4.3.2 to apply Normals

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  • #19742
    Patty Hatfield
    Participant

      in this lesson they demo in green with version 4.1 … I am usign 4.3.2… In Object Mode , Object …there is no Shade Smooth By Angle…. only Shade Auto Smooth: add modifier to automatically set the sharpeness of mesh edges based on the angle between the neighbors  faces.  i go to Modifiers, add Normals. it gives me Normal Edit, Weighted Normal and Smooth by Angle. So, do I pick Smooth By Normals?  what will happen next?

      #93330
      Sascha Feider
      Participant

        If you click “shade auto-smooth” Blender will automatically add the smooth by angle modifier for you. You can then set the desired angle at which the smoothing kicks in there.
        Auto-smoothing has undergone several revisions between 4.0 and 4.2, so it can get confusing, but that’s how it is now.
        If it’s too confusing for now you can always download the Blender version used in the tutorial to follow along. You’ll learn to spot the differences and how to solve them with more experience.

        #93331
        Patty Hatfield
        Participant

          Well I don’t get it yet. I will do further research on this later. thanks

          #93332
          Omar Domenech
          Participant

            Don’t worry, Blender lingo is like a foreign language, all those functionalities and operators never make sense when you read them, is only when you see them in action and you practice with them, see what they can do, see when you make a mistake and so on. Right now reading the explanation is confusing, but as you apply it on practice more and more it will start to make sense.

            #93333
            Patty Hatfield
            Participant

              Awesome, thank you.  After reseaching this, I do understand it better. Your advise does encourage me.

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