Trying to export a model as an fbx file, but I can’t get the materials to go with it

Forum Archive Trying to export a model as an fbx file, but I can’t get the materials to go with it

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  • #10803
    shadowacker
    Participant

      I’m trying to export a model, specifically for Unity, I made a few materials for it, they are assigned in blender, I unwrapped the UVs for a texture.  Everything looks good in blender, but it will not export properly, fbx or otherwise, the materials names are there, but none of the settings go with it.  I tried importing the blend file directly and I’m getting the same result.  I’m sure it’s blender, because a re- import of the fbx has it coming into blender with incorrect material data. I’ve tried finding the answer on Google and I’ve found nothing that can help, so anyone who can help me figure out what I’m doing wrong would be greatly appreciated.  I’m using blender 2.8 BTW.

      #51255
      Jonathan Lampel
      Participant

         the materials names are there, but none of the settings go with it

        Because Blender and Unity use different render engines, the material settings can’t transfer. It’s not a bug or anything you’re doing wrong, but a limitation of switching between apps. You’ll need to add the textures to the default materials that Unity created with the exported material names. A bit of a bugger but it doesn’t take much time. We have several lessons on making game assets for Unity which you can reference if you want to dig deeper into the topic. Hope that helps!

        #51256
        shadowacker
        Participant

          thanks for the reply, that’s the conclusion I came to.  I was a bit lost on transferring the uv mapped textures to Unity, but once I figured that out, everything fell into place.

          #51257
          Shawn Blanch
          Participant

            @shadowacker I totally understand this frustration. I have lived it time and time again haha.

            This article helped me quite a bit for exporting FBX from Blender to Unity: just basic good to know steps.

            https://gamedevacademy.org/how-to-import-blender-models-into-unity-your-one-stop-guide/

            There is also this video tutorial using GLTF2.0 exporter that seems to be fairly simple when using material shaders with a model. Let me know if this helps.

            https://www.oneminutevideotutorials.com/2019/01/16/export-from-blender-eevee-to-unity-3d-using-gltf/

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