Trouble with CBaileys Fish Scale tutorial

Forum Archive Trouble with CBaileys Fish Scale tutorial

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  • #18450
    Sébastien Lenaerts
    Participant

      Hey All, I’m trying to apply the tutorials from youtube for a gig I’m trying to win.  In that project I need to put scales to a form (like a cucumber statue).  But I’m always getting dirty results at top and bottom of the objects.   sideview looks clean, but top view is really dirty.  I suppose I should try to remove vertices in geonodes with merge by distance. But that gives a very irregular result as it is working all directions and not only on an edgeloop…  Any ideas to solve this?

      side= oK 

      Top = disaster

      #88088
      Omar Domenech
      Participant

        I have no idea how to go about that, hopefully Adrian or Martin will. Circles are famously hard to UV unwrap, that’s why the earth globe map is distorted in all the world maps you see. It’s no surprise getting all those little pieces to conform to the circle shape is proving a nightmare. Why not use a texture? 

        #88089
        Sébastien Lenaerts
        Participant

          Well because we need to also be able to 3dprint the output.  Otherwise if only for video I would’ve indeed cheated with textures and maybe closeup shots of the correct zones.  I here used a sphere, because the works I need to apply this to are all kind of spherical forms bent in multiple directions

          #88090
          Martin Bergwerf
          Participant

            Hi Seb,

            You are probably facing a mathematical impossibility.

            I think your best bet, would be to Unwrap your model as best as you can and use the UV Map to ‘place the scales’.

            #88091
            Martin Bergwerf
            Participant

              It’s impossible to get it perfect (for most shapes)…

              Alternatively, you could try to use (slightly) different sizes of scales, which you might be able to get to work with GN, if the model isn’t too irregular.

              #88092
              Omar Domenech
              Participant

                Do it manually by hand. Yikes. 

                Perhaps you can do it via instancing? Here’s a demo video, you just would need lots of vertices:

                https://www.youtube.com/watch?v=-_nSEEcEnEA

                #88093
                Martin Bergwerf
                Participant

                  Maybe also have a look at how nature does things like this (Fibonacci and so)….sunflower math is a great example, but probably way too advanced for what you are trying to achieve.

                  #88094
                  Sébastien Lenaerts
                  Participant

                    Thanks guys, I’ll try these things.  I hope I can automate 90% through Geonodes, otherwise it’ll become a mosterproject.

                    #88095
                    Sébastien Lenaerts
                    Participant

                      Just another thought, you think Chris would be open to share the project files for this? When looking at his tutorial for the 20th time to see if I didn’t miss a thing, I notice that at the end his scales on the sphere look perfect. I can get the same result for the torus, not for other objects. https://youtu.be/fmDv81dMQ6c?t=1543 

                      #88096
                      Omar Domenech
                      Participant

                        Perhaps shoot him an email, I can’t see why not he wouldn’t share the file. Maybe he’d even be willing to join on a call on Discord with you? Can’t hurt to try. Put your CG Cookie Collab cred, that might help out. 

                        #88097
                        Martin Bergwerf
                        Participant

                          I will try to watch the tutorial (haven’t seen it yet) tomorrow to see what is going on exactly.

                          #88098
                          Martin Bergwerf
                          Participant

                            Hey Seb,

                            Chris doesn’t address your issue, in fact he has the same problem with the UV Sphere, but just doesn’t show it in the end of the video.

                            The first part of the video to get the center of Faces can be done a lot easier now with a Dual Mesh Node (added to Blender, shortly after this video was made), so the whole thing look something like this (with Circles as scales):

                            Scales_01.png

                            #88099
                            Sébastien Lenaerts
                            Participant

                              Thanks Martin,

                              So it’s not me :)))). Good catch about dual mesh, I’ve used it before but it didn’t hit me as an option 🙂  

                              I’m continuing on my quest, will let you know what I find


                              Séb

                              #88100
                              Martin Bergwerf
                              Participant

                                Hi Seb,

                                to be fair, Chris did mention in the tutorial, that you could do some math to reduce the size of the scales, depending on how close they are together.

                                Here is the beginning of an idea of how that could be done:

                                Scales_02.png

                                #88101
                                Sébastien Lenaerts
                                Participant

                                  Completely true, he did mention that.  I’m withdrawing my statement, sorry about that!

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