In 3.1 you can’t Assetize a Collection yet. From 3.2 onwards that is possible. Then you need to select the Collection where the tree is in and right click > Mark as Asset.
Also you could, if it’s possible, join them as one object, maybe? Control + J them bad boys and maybe they wont separate. It easier of course to download a new Blender version.
Thanks for the comments. Upgraded to the latest version and it works by using the function instance to scene the tree collection then mark it as asset .
Just select hierarchy, M for new collection, name it. Once in new collection select collection and select Mark as Asset. Then it has whole tree in assets without joining items which causes problems for multi surface mod.
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