Transforming palm tree changes UV mapping chaotically and ruins the texture positioning. How do I keep UV map coordinates in place?

Forum Archive Transforming palm tree changes UV mapping chaotically and ruins the texture positioning. How do I keep UV map coordinates in place?

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  • #13614
    biancamazilu
    Participant

      Hi, I am currently following your amazing course. However, I have not been able to get past transforming the palmtree (video timestamp 19:00) due to the UV map coordinates rearranging themselves chaotically and ruining the texture. 

      I tried adding screenshots to this question but error message “somethignwent wrong” keeps popping up. So here is a wetransfer link: https://we.tl/t-51e9p1bcOc

      Screenshot 1 represents the UV mapping before moving the top part of the palmtree and screenshot 02 the afterwards. I tried pinning them before making the transformation but it won’t work. I also attached the blender file in case taking a look could help in finding a solution 🙁

      Thank you so much for your time! 

      UPDATE: Screenshots attached successfully

      Screenshot 1:

      Screenshot 2:

      #64389
      spikeyxxx
      Participant

        Hi Bianca,

        you have aciidentally enabled something called  ‘Correct Face Attributes’ .

        In the ‘What’s new in 2.90’ BLOG @jlampel explains this:

        #64390
        biancamazilu
        Participant

          Thank you so much!!! Solved my issue. Best wishes! 

        Viewing 3 posts - 1 through 3 (of 3 total)
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