Tom C – Polybook

Forum Archive Tom C – Polybook

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  • #11992
    Tom Coster
    Participant

      Hi!

      Ive been going through some of the basic blender tutorials on CGCookie and figured a good way for me to learn and take things further would be to try take on an larger project goal. So with that said I have picked Ghost buster’s as the theme and to be more specific the Ghost Trap & Slimer. My thinking is doing this would cover hard surface, sculpting and I would like to try some particle sims. This is all subject to change but for now that is the plan  🙂

      Any way here is the WIP of the project, I have finished modelling the ghost trap. Any feedback on the modelling would be very welcome! Given it a good try and been a good learning exp. 

      I did learn Checker deselect option followed by extrude normal’s is great for that hard surface bump detail you get all the time!

      I will keep this updated as I go

      Thanks

      #57085
      Matthew Fricker
      Participant

        Great plan , you are off to a great start 🙂 . I look forward to seeing what comes next. 

        #57086
        Tom Coster
        Participant

          My Slimer sculpt, I feel like its in a good place.  Any feedback would be great as this is my first bash at sculpting. I put another post about how to pose this thing as i got no idea… so any answers here too would be very welcome!

          #57087
          Tom Coster
          Participant

            Been a journey with this model!

            Sub par the retopo using retopoflow (its not great… but made sure the arms worked!) I did learn a lot of what not to do while doing it! Fluid sims, bake and some sculpting of slime. 

            Had a go with substance painter got textures looking decent i think… back to blender add sub surface scatter takes this up a notch. Think i might tweak the teeth texture, i’m not buying it and the eyes, I will most likely re work them.

            Will start to texture the ghost trap soon!

            #57088
            Tom Coster
            Participant

              Hey,

              Finished this little project now, think ill go back to some tutorials again to fill some gaps 🙂

              But to finish up thought its worth throwing up the before and after for those interested. Out of cycles and where i pushed it in post processing.

              Cycles Render

              Post Processing

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