Tip: To form the curve of the tooth using a bevel, pull the vertex past where you want the tooth curve to eventually be, lining it up so that the edges are lined up with the sides of the tooth. Then, when you bevel, it will already be lined up with the bite mark and you won’t have to clean anything up!
Question: Do you cover additive/subtractive methods in this course? For example, you could have also kept the faces of the cube for now and then used cylinders to cut out the tooth marks. I haven’t finished the class yet, so maybe you do cover this. There are so many ways to get the job done in these programs and the way you did it was totally valid, this is just a really common flow in Cinema4D.
These lessons are SO helpful! I’m definitely planning to subscribe!
Cheers,
Dana