this seems like it'd make a good addition to the shader forge water material or the fake caustics trick that it's got. …

Forum Archive this seems like it'd make a good addition to the shader forge water material or the fake caustics trick that it's got. …

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  • #4263
    daedaljs
    Participant

      this seems like it’d make a good addition to the shader forge water material or the fake caustics trick that it’s got.

      is there a reason it wouldn’t be good for that?

      #22233
      Kent Trammell
      Participant

        No reason to not try – Give it a shot!

        #22234
        daedaljs
        Participant

          gave it a go. best results ended up being from doing the same kind of dispersion setup but with refraction nodes. it just ended up replacing the blue tint and absorption which i think is a bigger drawback than not having the dispersion effect that sometimes gets seen in pools.

          #22235
          Kent Trammell
          Participant

            Ahh I see. Bummer – Well I’m sure it could be implemented somehow. And I like your idea to do so.

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