gave it a go. best results ended up being from doing the same kind of dispersion setup but with refraction nodes. it just ended up replacing the blue tint and absorption which i think is a bigger drawback than not having the dispersion effect that sometimes gets seen in pools.
Ahh I see. Bummer – Well I’m sure it could be implemented somehow. And I like your idea to do so.
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The topic ‘this seems like it'd make a good addition to the shader forge water material or the fake caustics trick that it's got.
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