The slower, the more radical the rigid body movement

Forum Archive The slower, the more radical the rigid body movement

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #17232
    thednx
    Participant

      Hi, I get the impression that the slower I set the animation for the die / dice, the the more “radical” the movements are. They start flying into the air, backwards, extra high flights until they hit the ground. Any tips? Thank you!

      Dennis

      #82963
      Kent Trammell
      Participant

        Can you post a WIP video here via youtube?

        #82964
        thednx
        Participant

          Hi Kent, sure thing! (By the way, the support from cgcookie is amazing!)

          Ive tried all kinds of tweaks, googled myself, my last state was the half cylinder solidified, but all the same: when changing the speed from e.g. 1 to 0.1, physical mayhem starts.

          Phew, so a semi-noob posts a blender scene to blender pros, not intimidating at all ;-):

          #82965
          thednx
          Participant

            Update: as in a few moments later in the video, extending the overall frame length influences the physical simulation? the slower, the longer the video has to be. I thought that the simulation itself is run, but only “shown” in that time frame, not simulated *in* that time frame. Is my assumption correct?

            #82966
            Omar Domenech
            Participant

              Yeah you are correct, the slower the more frames you will need because it will take more time.

              My first guest would be that the scale is not applied on any object? is your scale on the floor, the cylinder, the dices all 1, 1, 1?

              #82967
              Martin Bergwerf
              Participant

                Yeah, 

                I wouldn’t mess with the laws of nature (changing time or gravity or so), but do what they do in real life; Simulate (record) at 120 Frames per second and play  that at 24 Frames per second…so 1 second of simulation will playback during 5 seconds.

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