I am sure this is a rudimentary question, but I am a rudimentary student of the blending. Lets say I use a noise texture to make the cow pattern below (and I color the spots blue). Then I use a voronoi texture to make the polka dots below that (and I color the spots yellow).
What is the method to combine them so that maybe I only get the the blue where there is also voronoi, or vice versa, or blue where there is not voronoi, or vice versa? Basically intersections, differences, unions, etc. BUT without the color changing. Its always blue or yellow – it doesn’t mix to green or dark blue or dark yellow.
I ask because Mix RGB always seems to alter the color no matter the method of mixing and Mix Shader works but then the output is a shader and not a color.

