The lighting on this looks really good, probably from really simple principles. How can I recreate it?

Forum Archive The lighting on this looks really good, probably from really simple principles. How can I recreate it?

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #19956
    Sid Edwards
    Participant

      The soft diffuse lighting in this CORE video seems like a really good starting point for a lot of projects: https://cgcookie.com/lessons/exploring-other-examples

      but, I’m having trouble recreating it. Most likely, it’s either an HDRI or a sky texture, but I don’t know if I’m missing other settings and what color management they’re using. How can I achieve a soft realistic look like this using only HDRI, typical blender settings and color management?

      #94090
      Martin Bergwerf
      Participant

        Look for Overcast Sky HDRIs (PolyHaven is really good); for instance the top right one here gives nice diffuse lighting:

        Polyhaven.png

        #94091
        Omar Domenech
        Participant

          Maybe Ewa has that file and can share it so we can see what’s inside it and dissect it like a mad scientist. Like how they opened frogs back in the day and people where outraged. It advanced medicine though, so I guess it was ok. There were probably some freaks, but you know, it would be hard to tell so we just had to deal with it.

          #94092
          Martin Bergwerf
          Participant

            Yes, of course!

            You can just look at the Course File.

            This is the one used in this Lesson (it’s from Polyhaven):

            HDRI.png

            #94093
            Sid Edwards
            Participant

              Huh, I never thought about the course file, thanks for pointing that out!

              #94094
              Sid Edwards
              Participant

                This is cool, but I’m confused.

                This appears to be using the Cycles Experimental engine, not ordinary Cycles. Is that…how…is it still path-tracing? Or, is this considered reliable realism in cycles experimental? What’s generating this look?

                I don’t get it, why isn’t the image having to re-path-trace as I rotate things and move them?

                #94095
                Omar Domenech
                Participant

                  Experimental doesn’t change anything as far as I know, it just enables features that are not ready and can be buggy. The reason is just that Ewa is an amazing artist and has developed an artistic eye for things looking good. It’s as simple as that in my opinion. As for the image, maybe you put a pin on the render so it doesn’t update? Maybe denoise? Maybe you’re in material preview? Post some screenshots. 

                  #94096
                  Sid Edwards
                  Participant

                    It wasn’t just material preview, there’s this “denoise” option in cycles, it makes the render look smooth as you rotate in move it, so that seems to be likely why,

                    #94097
                    Martin Bergwerf
                    Participant

                      Cycles Experimental just adds the Adaptive Subdivision to the Subdivision Surface Modifier.

                    Viewing 9 posts - 1 through 9 (of 9 total)
                    • The topic ‘The lighting on this looks really good, probably from really simple principles. How can I recreate it?’ is closed to new replies.