Several days ago, I embarked on a journey to make the grass in my badlands scene look somewhat decent. Along the way, I nearly sank into quicksand…
Completely bungled an attempt to forge a mighty blade (of grass)…
And nearly got killed by a horde of tentacle-covered abominations.
So far, modeling over a silhouette and using the sapling add-on have both proven quite fruitless. Next I will try to hand-model a grass tuft. I watched the grass course, but it didn’t cover the type of grass I’m trying to make. I want to make some tough, dry grass that sort of looks like tumbleweed, and for that I think a group of curves will work nicely.
Will I discover the Ancient Legendary Artifact of Not Terrible Looking Grass before the dark lord does? Find out next time!
To be continued…