I’ve been following along with the Short Film Character Production course and just got to the texturing section. I ran into an issue where importing textures I made in Photoshop into Blender 2.8 come out a lot brighter and less saturated.
I know this has something to do with color management, since filmic is the default setting now. I’ve been trying to find guides on how to work with that but most tutorials seem to just focus on how “filmic is good because realism!” and “you can turn it on in this panel” but no one really goes into how to actually get textures to look like you want them to.
Is there a particular work setup that I’m maybe not aware of? Or is there more to it? And if so, does anyone have any tips or resources on how to manage that?
Thanks in advance!