textures come out weird.

Forum Archive textures come out weird.

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  • #16517
    doran yakovi
    Participant

      just got back to this lesson after finishing the hair chapter. i wanna fix/update my utility textures.

      the first disp texture came out fine but the second came out with grid lines over it. i read in the commet section that baking in 3.2 will fix it but i cant even open the file in 3.2 its just crash a few seconds in.

      as well as the pore texture. its comes with like white dots all over it.

      i have been tweaking the model through the procress. could this be the problem?

      https://drive.google.com/file/d/14-f-HgbN_41D3z9Ob6f-wapp969XGiPO/view?usp=sharing 

      https://drive.google.com/file/d/1t7vkOULHB_Dl-xdFYbF-Aid2Kqw3nHIY/view?usp=sharing

      @theluthier

      thanks

      #79803
      Omar Domenech
      Participant

        Oh no, usually going back a few Blender versions fixes that problem, but in your case you can’t do that. Dangs. How about going one or two versions before 3.2?Maybe in those it wont crash? And you’ll be able to bake without problems? 

        #79804
        Martin Bergwerf
        Participant

          Hi Doran,

          Could you provide a link to your .blend file with all Images included ( File > External Data > Pack Resources) please.

          #79805
          Martin Bergwerf
          Participant

            Or maybe try Appending the Head in 3.3 (or 3.2) instead of trying to open the file in 3.2, and then Bake.

            #79806
            doran yakovi
            Participant

              thanks, appending it kinnda worked. there are some subtle lines but when it pluged into the material its unoticeable. i fixed the pore texture with photoshop.

              i would really appreciate if u could still take a look on the blend file and maybe find out what was causing this so i would know to prevent it in the next project.

              https://drive.google.com/file/d/1VJ-DrrnsE6eNdJz54bkUnhPykWkUgPwD/view?usp=sharing

              thanks

              #79807
              Martin Bergwerf
              Participant

                Hm,

                I’ll do some more testing later on, but my guess is, that it’s a Blender Version thing (bug?), not so much something that you’ve done wrong and could have avoided.

                #79808
                Martin Bergwerf
                Participant

                  There is a (confirmed) bug report that mentions this issue for 3.5:

                  “Bake from Multires leads to inaccurate results #104134”

                  #79809
                  Omar Domenech
                  Participant

                    At least even in Hollywood productions they suffer from bugs that paralyzes productions, and I don’t think they having millions and millions of dollars makes that much of a difference. Workarounds it’s they way to go most of the time, and a sprinkle of patience and understanding. 

                    #79810
                    Jonatan Lyssens
                    Participant

                      I had the same issue, after I changed my multires, there was a wrinkle that was annoying me. This post helped me: https://cgcookie.com/community/12023-white-artifacts-on-pointiness

                      Scaling up your head again before you bake, might resolve the issue. Posting it here since I came to look for it here first. So it might help others as well.

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