Texture bake a procedural material at 1K

Forum Archive Texture bake a procedural material at 1K

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  • #84965
    Tom Fransson
    Participant

      Thank you Martin. Blender version LTS 2.93

      #84966
      Martin Bergwerf
      Participant

        Hey Tom,

        I had a look at your file.

        The problem is, that your grooves are about 1 Pixel wide, when Baked in a 2K Texture:

        Wood_01.png

        Which means they are about half a Pixel in a 1K Texture Bake. With some AA, that gives the result you got.

        Solution: use a 2K Texture, or scale your Procedural (using UV Coordinates, instead of Object Coordinates also does the trick).

        #84967
        Tom Fransson
        Participant

          Hi Martin

          Your a star. I did what you said and used UV coordinates instead and also scaled the brick texture  with the mapping node (0.5, 0.5, 0.5) before baking. And that did it, no issues with anti-aliasing. The grooves are even and look good, at 1K now. If I setup a floor material with my baked textures and scale them just as I want it still looks good.

          So thank you very much Martin!

          #84968
          Martin Bergwerf
          Participant

            I’m glad it worked out, Tom!

            Some extra remarks:

            It is technically not Anti-Aliasing, bad choice of words from my side, but it’s very similar.

            UV Coordinates also Scale the Texture, because they go from 0 to 1, whereas Object Coordinates go from -1 to 1.

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