Texture atlas in the 2.8 version of Blender.

Forum Archive Texture atlas in the 2.8 version of Blender.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #11218
    Morten Fjellheim
    Participant

      It seems the 2.8 version of blender doesnt have the texture atlas addon. Is there another way to consolidate uv´s? 

      #52731
      Tomas Plasil
      Participant

        Hey, you can select multiple objects in object mode and then go to edit mode unwrap all of them at once.

        #52732
        Morten Fjellheim
        Participant

          Does this replace the handy features of the texture atlas?

          #52733
          Tomas Plasil
          Participant

            I never used that addon so I dont know what features you mean.

            #52734
            Kent Trammell
            Participant

              Editing multiple objects’ UVs simultaneously was the only reason I used texture atlas personally. So yes with 2.8’s ability to edit multiple objects (including UVs) at the same time replaces this function. Though the addon has other features beyond this.

              #52735
              Morten Fjellheim
              Participant

                I also saw when you used vertex paint to colour the diferent meshes, you worked on all the pieces at the same time. Did it have sopmething to do with the texture atlas?

                #52736
                Kent Trammell
                Participant

                  @arev Yes I believe so. The Texture Atlas addon temporarily combines all selected objects into one for the sake on manipulating UVs together. Then at the end it splits your objects up again as you had them initially, which is very handy. So when the objects were combined I was able to vertex paint them all together.

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