Recently I finished watching the course about the normal maps and it talked about the advantages of using autosmooth, bevel modifier and sharp edges. That’s all cool, but I noticed one thing that annoys me.
Here is two cubes. The first one is made by subsurf and sup.loops and the second — with bevel mod., sharp edges and autosmooth.

The first one has nice flat-smooth transition and the second one has this clearly visible seam between smooth and flat area. Are there any ways to avoid this?