Hello there, i am doing a radio game asset for a game i must do for school so i did the usual workflow to make assets for games and so i did a normal map, that normal map works out just fine in blender, it projects the details just the way i want it to, but when i put it in substance painter, it seems to me the normal map gets treated as a diffuse map.
In blender:

In substance painter:

I’ve never had this problem before, if anyone knows the answer to make the normal map work as it should i would be saved! Thanks in advance 🙂