Hey @variacina , glad to hear you’re enjoying it!
Ok, based on the picture I’m going to guess that it’s a mesh issue only because the error appears as one large spiky shape rather than at random spots on the map.
Try exporting it without applying any modifiers (it’s one of the export settings) just to test to see if it still results in an error. If not, then one of the modifiers is messing with the UV map. You can find which one it is by going to the UV Editor and turning on Modified Edges in the overlay options and then going through your objects to see which one is creating that shape.
Hope that helps!