Stylized Character Course: Box Modeling, Sculpting, UV and Texture.

Forum Archive Stylized Character Course: Box Modeling, Sculpting, UV and Texture.

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  • #21608
    Jet Blaque
    Participant

      I can appreciate the HUMAN Sculpting course for those who want to make life-like “photorealistic” characters. Bravo!
      However, it would be amazing if there was a full character course on how to make a “Stylized Character”. Something like a Marvels SNAP, League of Legends: Arcane, Enter the Spidervese or Teenage Mutant Ninja Turtles.
      I’ve scoured the entire catalog and the offerings are thin.
      If there was a course that offered that, it would fit in so nicely with the Rigging and Animation course you already have.
      I would definietly spend $100 – $200 on something like that. 

      #100439
      Omar Domenech
      Participant

        Kent made this course a while back. An oldie but goodie:

        https://cgcookie.com/courses/modeling-realistic-characters-with-blender

        #100440
        Dwayne Savage
        Participant

          You might want to check out this Course: BASEMESH: Create Stylized Characters Quickly with Blender 

          or maybe this playlist. NOTE: This includes the above-mentioned course: TRACK: Character Creation with Blender

          The playlist starts with CORE: 3D Modeling and CORE: Sculpting. If you have already done those you can skip them. I personally would put short film character production and introduction to character modeling before pothead, but knowing Kent there is a reason he has it in this order. 

          #100441
          Grady Pruitt
          Participant

            And doing a “stylized” character would pretty much be the same as just about any of those in that list, just “stylizing” the character like you want it.

            #100442
            Dwayne Savage
            Participant

              I know this isn’t CGCookie, but I’ve started watching it and so far it seems good. It’s a 20 hour YouTube Video.  https://youtu.be/qy-wwP-b9HY

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