Thank you @rupsis ,but you are unfortunately wrong.
There is absolutely no advantage in using the logarithm of the Random Values.
First of all, the Random Values are already in the 0 to 1 range, so your numbers won’t appear like that.
I did some testing to see why the Logarithm gives a better result than the unmodified Random Value, and it seems to me that that is pure luck. The only advantage is, that you can change the Base and thus have more control over the result. It is a bit expensive, though, it might be better to use a White Noise Texture as in the Screenshot:

The image shows the distribution of the random vaules between 0 and 1, with 500 samples; from top down: pure Random output, random through logarithm and White Noise (set to 4D, so you also have a nice Seed). Neither seems better than the other two. With only a few buildings though, you can (and probably will) have huge differences between the three methods.
By the way, the phenomenon that random vallues are sometimes close together (‘clumping effect) is ‘well-known’ under the name Poisson clumping (amongst other names).