Specular input, principled shader in 4.0

Forum Archive Specular input, principled shader in 4.0

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  • #17239
    Daniel Løberg
    Participant

      Hi! 

      I’m trying to follow along using Blender 4.0, but I can’t seem to find the specular input in the new Principled BSDF. What would be the equivalent input in the updated one?

      Thanks!

      #82988
      Dwayne Savage
      Participant

        IOR level. 

        #82989
        Martin Bergwerf
        Participant

          Yes there has been some changes. Some main ones are given here (more or less, there is no one to one comparison):
          Diff.png

          (the Specular Tint used to be an amount, taken from the Base Color and is now it’s own Color, so that arrow, among others, is not very precise.)

          That said, it might be better to stick to the Blender Versions used in the Courses.

          #82990
          Daniel Løberg
          Participant

            Thanks a lot, guys! <3 

            #82991
            Omar Domenech
            Participant

              100% recommend sticking to the Blender version used on each course. Blender may get updated a lot but the core knowledge rarely varies, that you can manage with any Blender version and you avoid a lot of pain when it comes to following on screen.

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