Sorry to keep flooding your inbox. I finally figured it out. Code below.
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
//using System;
public class ExitScript : MonoBehaviour {
public Text nameMe;
void Start () {
//nameMe = gameObject.GetComponent();
//nameMe = GetComponent();
nameMe.text = “Welcome to Scene 01”;
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown (KeyCode.Escape))
{
Application.LoadLevel (0);
print (“Back to Main Page”);
}
else if(Input.GetKeyDown (KeyCode.G))
{
nameMe.text = “Howdy!”;
}
}
}
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dunno how/why GetComponent was screwing things up. Oh well.
LUV what you’re doing Jonathan! Big Thanks!!