Hi)
Last two days I spent in attempts to bake other part of the door.
Intersecting objects in different collections, cage is small (enough to cover high poly), subdivision surface render settings are high. But the time for this process was extremely long. I tested on different systems (most work I done on macbook, after I baked on GTX 1060 and 32GB RAM), but all resources gone for it and it happens during 1-3 hours and the result awful in the end. Also if it is small object in one collection it doesn’t matter.
So, I watched your post on blender.org about this issue and saw some recommendations, like use render subdiv on 0 or use simplify modifier. But I didn’t see any difference in my case and I need help, cause have already stayed on this quite a bit time.
Here is the archive with blend file and exr normal image: https://yadi.sk/d/PKnuitvR5nDK1w
And as was mentioned in course we use subdivision surface for render to make more normals and release some skewed details like they should be. If I turn off SubdivSurf or make render value to 0 the result after baking would be unpleasant, wouldn’t it?