Hello incredulous, this is probably due to the fact that this is a preview, which has a subdivision rate of 8 pixels.
If you want, you can change the Dicing Rate here:

Or just try a real render;)
One more note: normally you should change the Math > Multiply Node to a Vector > Displacement Node to get a correct Displacement!
In this case, you might want to leave it like it is, because otherwise you will need something like a Vector > Vector Curves Node
between the Mix and the Voronoi to get the dune shape…But it would be the better way to do this.
See also Kent’s Shader Forge > Bodies of water where he controls the Voronoi in a similar way.