So I have made a tree, it is 5.3 blender units tall so it will be somewhat big in the game world. So I should probably mak…

Forum Archive So I have made a tree, it is 5.3 blender units tall so it will be somewhat big in the game world. So I should probably mak…

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  • #6091
    Keegan Keene
    Participant

      So I have made a tree, it is 5.3 blender units tall so it will be somewhat big in the game world. So I should probably make three large trees like the one I have made and try to fit them on one texture image with a 4096×4096 resolution since I want the textures to look high quality? If that does not achieve the detail I want then I can just try two trees?

      I guess what I am asking is if it is ok to use just one image for one super large object.

      #24902
      Jonathan Gonzalez
      Participant

        You can use 4k texture maps for a few different trees. Unless you’re going for a very high resolution look on your game 4k is more than enough for a few different models. You have to remember that even now, the most high end games out there don’t use 4k maps unless you custom build this stuff to look super realistic. Typically I use 2k maps in Unity. It’s really just personal preference but I rarely use 4k maps unless I’m going to combine a lot of textures together.

        #24903
        Keegan Keene
        Participant

          Yeah, I’m using a 2k image now for 4 trees. I think I will use 2046^2 or 1024^2 for most things.

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